Game design overlook


A bit of game design flaw in this particular level, where i overlooked  to  handle a case where player might convert the right-most slime in the middle section platform to a coin and collect it, preventing them to jump over the slime and get a jump boost to proceed to the next level. Since there is no restart mechanic YET in the game, the only way the player can restart this level is to intentionally die by colliding with the other remaining slimes in this level (assuming they haven't converted the slimes to a coin and collected them), or else they would have to restart the whole game. A pretty embarasing oopsie-daisy on my part, will gonna fix this after taking a break from pushing the jam!

Files

Other Side.exe 82 MB
15 days ago

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